Home » Pet Eggs
Raising and caring for a Pet
Pet Kinds
| Common | Rare | |||||||
|---|---|---|---|---|---|---|---|---|
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| Wind Pet | Water Pet | Fire Pet | Earth Pet | Beast's Pet | Brute's Pet | Nature's Pet | Elf Pet | Dragon Pet |
Eggs
| Wind Elf Egg | Water Elf Egg | Fire Elf Egg | Earth Elf Egg | Beast's Egg | Brute's Egg | Nature's Egg | Elf Egg | Dragon Egg |
| Cardsets | Dropped | |||||||
|---|---|---|---|---|---|---|---|---|
| Desert Cardset | Jungle Cardset | Railway Cardset | Spike Cardset | Thorn Wasteland: Savage Head (BOSS), Savage Chief Apu (BOSS) |
Thunder Ruins: Fallen Archangel (BOSS), Black Fire Harr (BOSS) |
Deity Palace Ruins: Fane Priest (BOSS), Fane Protector (BOSS) |
Lucky Bags | Lucky Bags. |
| Shop | ||||||||
| Buy: 12 000 | Sell: 3 600 Angel Lyceum, Aurora City, Breeze Woods, Iron Castle, Dark City, Palm Base: Pet Expert |
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| Mercenery´s Bosses | ||||||||
You need to get this Pet-Bosses lvl 2 or lvl 8 of house and lvl 30+ yourself!

Basic stats
Basic stats (grey numbers in brackets) for each atetype are specified and always goes with the same scheme while leveling. Stats for each level you'll find in pet's info on this site.
Bonusses
Symbol "+" after a number means that final value of this attribute is higher then given because of bonus (green number) from current or previous antetypes.
Each antetype has specific attributes that get bonuses, but their values are random in ranges given in "Bonus" tabs. Once gotten bonuses stay the same until new bonuses are added to previous ones, while evolving into next antetype. So bonuses can accumulate from few evolution levels.
!!!
Number of mean/nice answers in training has no influence on stats as long as it results in the same antetype. So giving 7 nice and 6 mean answers gives exactly the same effect as 13 nice answers.
Thunder, Ice, Fire and Rotten defense are the same for all pets and all antetypes. They start with 1 point for each end get 1 point every 2 levels.
Stat Improvement
Pet Feed
Pet Feed increases pet's satiation degree by 500. Apart from no need off feeding for few hours, pet satiation over 100 also causes great enhancement of other stats:
| Max.HP | Max.MP | Atk | Dfs | Spl Atk | Spl Dfs | Rig. | Ag. | Crit | Speed | Atk Speed |
|---|---|---|---|---|---|---|---|---|---|---|
| +250% | +250% | +40% | +40% | +40% | +40% | +20% | +20% | +10 | +40% | +30% |
Improved Pet Feed
Evolving Items
| Icon | Name | Price | Weight | Description | |||||||
|---|---|---|---|---|---|---|---|---|---|---|---|
| Medium Blood Certificate (MBC) | 719 AG | 1 | Pet Certification. A pet at lvl 35+ will become a medium pet. | ||||||||
| Advanced Blood Certificate (ABC) | ? | 1 | Pet Certification. A pet at lvl 55+ will become an advanced pet. | ||||||||
Cards & Scrolls
| Icon | Name | Price | Weight | Description | |||||||
|---|---|---|---|---|---|---|---|---|---|---|---|
| Pet's Strike Card | 19 AG (1) 119 AG (12) |
1 | It can increase the pet's critical strike rate within the effective time. The effect will last 30 minutes. | ||||||||
| Pet’s Speedup Card | 19 AG (1) 119 AG (12) |
1 | It can increase the pet's speed of attacking within the effective time. Increases 15% attack speed. The effect will last 30 minutes. | ||||||||
| Pet's Double Exp Card (30M) | 29 AG (1) 299 AG (12) |
1 | It can make the pet obtain double experience within the effective time. The effect will last 30 minutes. | ||||||||
| Pet’s Windy Scroll | 19 AG (1) 119 AG (12) |
1 | It can increase the pet's speed of moving within the effective time. Increases 20% movement speed. The effect will last 30 minutes. | ||||||||
Potions
| Icon | Name | Price | Weight | Description | |||||||
|---|---|---|---|---|---|---|---|---|---|---|---|
| Middle-effect Pet's Red Potion | 39 AG (50) | 10 | Increase 400 Pet’s HP | ||||||||
| Middle-effect Pet's Blue Potion | 39 AG (50) | 10 | Increase 320 Pet’s MP | ||||||||
| High-effect Pet's Red Potion | 79 AG (50) | 10 | Increase 600 Pet’s HP | ||||||||
| High-effect Pet's Blue Potion | 79 AG (50) | 10 | Increase 480 Pet’s MP | ||||||||
| Pet’s Assault Potion | 19 AG (1) 119 AG (12) |
10 | It can increase the pet's attack within the effective time. Increases 60 attack points. The effect will last 30 minutes. | ||||||||
| High-Pet's Assult Potion | Lucky Bag Drop | 10 | It can increase the pet's attack within the effective time. Increases 60 attack points. The effect will last 8 hours. | ||||||||
| Pet's Defense Potion | 19 AG (1) 119 AG (12) |
10 | It can increase the pet's attack within the effective time. Increases 60 defense points. The effect will last 30 minutes. | ||||||||
| High-Pet's Defense Potion | Lucky Bag Drop | 10 | It can increase the pet's attack within the effective time. Increases 60 defense points. The effect will last 8 hours. | ||||||||
| Pet's Evil Potion | 19 AG (1) 119 AG (12) |
10 | It can increase the pet's spell attack within the effective time. Increases 60 spell attack points. The effect will last 30 minutes. | ||||||||
| Pet's Demon Potion | 19 AG (1) | 10 | It can increase the pet's spell defense within the effective time. Increases 60 spell defense points. The effect will last 30 minutes. | ||||||||
Experience Stones
| Icon | Name | Price | Weight | Description | |||||||
|---|---|---|---|---|---|---|---|---|---|---|---|
| Low-Level Exp Stone | 29 AG (1) 269 AG (12) _ 19 AS(1) |
1 | Use on a participating pet to obtain an extra 25% experience from each battle to store in the stone (holds 50000 experience total). The extra experience obtained can be given to its master. | ||||||||
| Common Exp Stone | 39 AG (1) 369 AG (12) |
1 | Use on a participating pet to obtain an extra 25% experience from each battle to store in the stone (holds 100000 experience total). The extra experience obtained can be given to its master. | ||||||||
| High-Level Exp Stone | 49 AG (1) 469 AG (12) |
1 | Use on a participating pet to obtain an extra 25% experience from each battle to store in the stone (holds 200000 experience total). The extra experience obtained can be given to its master. | ||||||||
Feeding Items
| Icon | Name | Price | Weight | Description | |||||||
|---|---|---|---|---|---|---|---|---|---|---|---|
| Pet Cookie | 50 G | 200 | Pet’s favorite food. Increases pet satiation degree by 5. | ||||||||
| Pet Can | 500 G | 200 | Special can for pets. Increases pet satiation degree by 10. | ||||||||
| Pet Feed | 59 AG (1) 499 AG (12) |
1 | Luxury food for pets. Increases satiation degree by 500. Enhances stats of the pet for the time that satiation is over 100. | ||||||||
| Improved Pet Feed | 629 AG | 10 | Enhances stats of the pet. | ||||||||
Others
| Icon | Name | Price | Weight | Description | |||||||
|---|---|---|---|---|---|---|---|---|---|---|---|
| Master’s Love | 99 AG (1) 899 AG (12) |
1 | Click the icon of pet's item after using. It restores pet intimacy degree to 100. It can be used even if a pet is dead. | ||||||||
| Pet Amulet | 59 AG (1) 499 AG (12) |
1 | Upon the pet's death HP will be restored with no loss of exp. Item will disappear with use. | ||||||||
References
AG: Angel Gold (Item Mall Gold).
G: Gold (In-Game Money).
(): The number between the brackets indicates the quantity.
Weight: It's the weight of one item only.
AS: Angel Shells
Before reading the answers to the different question, take a look to the following references, so later you can understand the guide.
BLUE= Nice Answers (AKA: Encouraged Answers, AB: Fondly)
RED= No Effect Answers (AB: Softly)
GREEN= Mean Answers (AKA: Disciplined Answers, AB: Strictly)
*P*: Pet's Name
*C*: Character's (Owner) Name
EGG ANSWERS
*P* is rolling in circles excitedly around *C*
Run after it.
Watch it moving around in circles.
Forbid it to move in circles.
*P* cries towards its owner *C* in a shy fashion
Hug it tightly.
Pat it's head and give it a slight smile.
Not to dote on it. Ignore it.
Pet its head and praise it.
Give it a parental peck on the cheek.
Let it be. Ignore it.
*P* is crying at its owner *C* unhappily
Comfort it in low voice.
Cover its ears.
Teach it a strict lesson.
*P* puts its head out when its owner wasn’t watching
Whistle and pretend to see nothing.
Pretend to tun around casually.
Can't stand watching it.
Hold it tenderly.
Let it act this way until it tires out.
Punish it slightly.
*P* fell down onto the ground and began to cry
Console it in low and gentle voice.
Help it up carefully.
Get up by itself after fell.
WATER ELF ANSWERS
Slip on the bubbles.
Blow away the bubbles.
Catch and break all the bubbles.
Comfort it, patiently, in a low voice.
Avoid the water splashes.
Give it a grown up talking to.
Give it a big hug
Being stared at makes you fee lazy.
Glare back with severe eyes.
Shout to draw its attention.
Watch it play quietly
Insects have pathogens. Get rid of them.
Give it a gentle and shining smile.
Pretend to be anxious to find it.
Patiently persuade it to come out.
Wipe the tear on it's face with a towel
Enthusiastically inspire it to try again.
Crying is part of growing up.
Tickle it with your fingers.
Gaze at it softly.
Order it to swim another 3000 meters.
FIRE ELF ANSWERS
Refrain from hugging it back
Refuse to hug it for justifiable reasons.
Refuse to hug it for unjustified reasons.
Make it calm down softly.
Let it be, until it calms down by itself.
Blame it severely.
Excite it to stir up the inner flame.
Encourage and inspire it.
Give it an enthusiastic hug.
Turn around and give it a loving look.
Ignore it.
Pull your clothing back hard.
Amuse it and calm it's anger.
Cook meat with the flame.
Too dangerous, put out the fire.
Swash next time it spies on you.
Leave it alone and mind own business.
Continue to be cold to it.
Flatter it.
Try to act cooler then it.
Laugh at it.
Go and care for it
Stop it from playing with fire
Put out the fire
WIND ELF ANSWERS
Clap for it.
Root for it.
Correct its actions.
Grimace back at it.
Smile back at it.
Give it a blank facial expression.
Ignore its scratching.
Draw it away.
Blame it angrily.
Tease it.
Whistle Happily.
Wave to stop it.
Cheer it up.
Show it concern.
Wave to stop it.
Guffaw Madly.
Turn back to scratch it's itches.
Use all your strength to throw it off.
Go and care for it.
Look up to see the same thing as it does.
Cry out to frighten it.
EARTH ELF ANSWERS
Squat down to pile up stones together.
Pull it up from the ground.
Push the stone piles over.
Go and care for it.
Ignore it.
Lecture it.
Strike it the same way.
Show it that you are impatient.
Stop it from striking the ground.
Give it a massage to invigorate it.
Look at it blankly
Cry out to frighten it.
Look at it, smiling.
Watch it, simpering.
Look at it, sneering.
Accept the stones.
Throw away the stones
Pretend not to see.
Pick it up.
Secretly run away for it.
Clean it with water.
BRUTE ANSWERS
Play happily with it.
Feel happy for it.
Order it to be quiet.
Play with it.
Push it away due to its heavy weight.
Let it keep groveling on the ground.
Accept the bad luck and dry yourself.
Ignore it.
Tell it off, angrily.
Pat it quietly.
Play tricks with it.
Leave it alone.
Scratch the itches for it.
Help it to shower with hot water.
Get it to wash itself.
Pat it's belly gently.
Only pat it's once on the belly.
Smile at it's belly.
Give it a dessert and cheer it up.
Avoid making eye contact.
Shake your head seriously.
BEAST ANSWERS
Capture it and teach it a lesson.
Stare at it calmly.
Order it to stop crying.
Play with it.
Push it away due to its heavy weight.
Let it keep groveling on the ground.
Pat it quietly.
Play tricks with it.
Leave it alone.
Give it a massage to invigorate it.
Cover its mouth.
Copy it by having a big yawn.
See the direction it is snarling towards.
Don't bother about it.
Order it to be quiet.
Scratch it tenderly.
Pat its head gently.
Wipe its face with a towel.
Scratch the itches for it.
Help it to shower with hot water.
Get it to wash itself.
NATURE ANSWERS
So cute that can't help petting it.
Why I sit behaving so creepy.
Ignore it to toughen it up purposely.
Help it fertilize and water the soil.
Pull out the surrounding weeds.
Wait silently beside it.
Carefully get rid of the vermin.
Splash pesticide on it.
Vermin deserve resection as lives.
Encourage it to breathe deeply.
Expel the carbon dioxide from it's mouth.
Keep a careful eye on it.
Make efforts to persuade it out.
Wait until it can stand by itself.
Start to dig it out from the earth.
Cut off the damaged parts.
Bind up the injured parts.
Keep it up as a showy scar.














