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Accuracy (short: Acc) = Rigor

Agility (short: Agi) - Agility allows you to dodge enemy attacks.

Antetype - [description]; see: Rising and caring for a Pet

AOE = Area Of Effect: Spells or Attacks that deal damage to more than one foe.

Attack (short: Atk) - When you hit a monster and deal damage. The basic hit of most players

Attack Speed - Your attack speed determines how fast your character can attack.

Beating rate = Critical

Casting (time) - Spells and skills have casting time. The casting time tells you how long it takes to use skills and magic.

Character = Class; also can refer to your avatar/ the person you are playing as.

Class - The job that your character has; see: Classes

Constitution = Stamina

Cooldown (time) - The time you have to wait before using the Spell/Stance again.

Credit - When you do quests, you get credit. Credit levels up your character's rank; see: Angel Ranks and Credits

Critical (short: Crit) - Critical is indicated by a red spikey box. Critical means you have done damage which is more than you usually do. This is an occasion that can happen often

Damage (short: Dmg) - Damage lowers your character's HP. When your HP reaches 0, your character dies.

Defense (short: Dfs or Def) - Defense is your character's ability to block enemy attacks. More defense = less damage taken.

Experience (short: Exp) - Points required to level up.

Faction - There are 4 factions in AO: Beast, Aurora, Shadow, Steel. You pick your faction after you graduate from Angel Lyceum. You can change your faction for a fee by talking to Census Angel; see: Factions

Fear Resistance = Soul

Fire (short: F.) - One of four kinds of magical attacks. [description]

Hardiness -It helps determine whether your item is broken or not. It helps show how long the item has been used and can be repaired at Repair Expert located in all 4 Cities and other various places when Hardiness reaches 0

HP - Hit Points, your life. If this hits 0, you die.

Ice (short: I.) - One of four kinds of magical attacks. [description]

Intimacy Degree - [description]

Job = Class

KS = Kill Stealing: Attack someone else's monster.

League = Guild: A group with a Leader. They do Totem Wars and help each other out.

Level (short: Lvl or Lv) - The strength of your character. The higher your level, the stronger you are

Load ability = Maximum Weight

Magic = Spell

Maximum HP (short: Max HP) - The maximum Hit Points you can have. This will go up with your level.

Maximum MP (short: Max MP) - The maximum Mana Points you can have. This will go up with your level.

Maximum Weight (short: Max Weight) - The maximum Weight you can hold.

MP - Mana Points, your magic. If this hits 0, you can`t cast Spells anymore.

Panther Killing 5 (short: PK5) - level 5 of melee classes only ranged stance. see:PK5

Rank - [description] see: Angel Rank and Credits

Rank (for skills) = Skill Level

Rigor (short: Rig) - (Accuracy) determines how often you hit a target. Lower Rigor = More misses

Rotten (short: Rtn or R.) - one of four kinds of magical attacs [description]

Satiation Degree - [description]

Skill (general) - [description]; see: Skills

Skill (warriors) = Stance

Skill Level - you need higher level of skills to use better items/spells/stances/recipes and to improve your stats; see: Skills

SP = Skill Points: Some warrior skills us SP. You gain SP by using pots or attacking monsters.

Soul - [description]

Spell (mages) - [description]; see: Earth, Life, Chaos, Wraith

Spell (general) = Skill

Spell (warriors) = Stance

Spell Attack (short: Spl Atk) - Spell Attack determines your spells damage.

Spell Defense (short: Spl Dfs) - Spell Defense determines how much damage magic does to your character.

Spell Level - There are 5 levels. Each level increases the strength of your spell.

Stall - Stalls allow you to sell items to other players.

Stamina (short: Sta) - Stamina determines your Max HP and might affect defense.

Stance - warriors equivalent of mages Spell [description]; see: Sword, Axe, Spear, Longbow

Stance Level - There are 5 levels. Each level increases the strength of your stance.

Team - A group of 2 or more (max 5) who are fighting together. They can share experience or they can be alone.

Thunder (short: Thnd or T.) - Ine of four kinds of magical attacks. [description]

Weight - How heavy something is. If the total weight of all that you carry goes over your Maximum Weight, you can`t take any new items.

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